#include "MediaStreamServerImp.h"


MediaStreamServerImp::MediaStreamServerImp(void)
{
}

MediaStreamServerImp::~MediaStreamServerImp(void)
{
}

::Ice::Int MediaStreamServerImp::CheckIn( const ::MSServer::ClientInfo& client, 
    const ::Ice::Current& /*= ::Ice::Current*/ )
{
    return 0;
}

::Ice::Int MediaStreamServerImp::UploadMediaFrame( const ::MSServer::MediaFrameInfo& frameInfo,
    const ::Ice::Current& /*= ::Ice::Current()*/ )
{
    return 0;
}

::Ice::Int MediaStreamServerImp::UploadRealPlayRequest( const ::std::string& clientName,
    const ::std::string& deviceServerSN, const ::std::string& cameraAddr, 
    bool isStartPlay, const ::Ice::Current& /*= ::Ice::Current()*/ )
{
    return 0;
}

MediaStreamServerCallBackImp::MediaStreamServerCallBackImp( void )
{

}

MediaStreamServerCallBackImp::~MediaStreamServerCallBackImp( void )
{

}

::Ice::Int MediaStreamServerCallBackImp::OnGetMediaFrame( const ::MSServer::MediaFrameInfo& frameInfo,
	const ::Ice::Current& /*= ::Ice::Current()*/ )
{
	return 0;
}
